
Shown off to gamers last E3, Tomb Raider, the reboot to the franchise being developed by the team behind Tomb Raider Legend, Anniversary and Underworld; will not be ported to Nintendo's new home console.
In a FAQ on their official site, Crystal Dynamics global brand director Karl Stewart explains that the title was well in development when the WiiU was announced and that they want to do a spectacular job with the platforms it's currently being developed for (that being PS3, 360 and PC) and not wanting to do a half-hearted port to the WiiU.
Going further into it, Stewart explains "I think it would not be right to try and port it across. If we started building a game for the Wii U we would build it very differently and we would build it with unique functionality."
Fear not gamers whom are waiting on Nintendo's successor to the Wii, as gamespot points out, there's always a chance that a Tomb Raider built from scratch is something the studio may look into. We're all just speculating, based on the words chosen by Stewart, but the prospect of him not saying "never" is at least enough to hold on to.
Credit [Gamespot]



Thursday, January 26, 2012
Hush404
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